Mobile gaming surges as pandemic drives 45% jump in app sets up


  • Mobile video gaming this year saw a surge in appeal as homebound consumers relied on their mobile phones for entertainment throughout the pandemic. App installs for mobile video games surged 45% in 2020, exceeding the 32% development for the previous year, per the latest “State of Video Gaming App Marketing” report that app marketing business AppsFlyer emailed to Mobile Online marketer.
  • Installs associated with ads for apps, which AppsFlyer describes as “non-organic installs,” leaped 69% this year as game designers ramped up their marketing efforts to stick out in a congested field. By contrast, natural installs credited to individuals discovering apps by themselves only grew 33%, a distinction suggesting that app advertising is a crucial chauffeur of installs for mobile video games.
  • Non-organic installs for active casual games that are simple to master this year jumped 250%, ahead of the casual (58%), midcore (72%), hardcore (21%), and social casino (27%) categories. Total installs of hyper-casual video games grew 90% this year, more than any other classification, a sign that lots of people got in the mobile video gaming market for the very first time looking for home entertainment throughout the pandemic, per AppsFlyer.


Mobile gaming has had a banner year with the surge in app installs, and the entry of new gamers into the marketplace is likely to have a long-lasting impact on the industry. The 45% gain in installs for mobile games is significant for being greater than in 2015’s increase, an indicator of how the pandemic renewed growth for the market even as the more comprehensive smart device market shows indications of maturation with falling sales this year.

While customers might not be hurrying to purchase new smartphones, they are spending more on video gaming apps they have set up on their existing devices. In-app costs increased 25% from February to May as customers installed gaming apps and began to spend money on in-game features. Among the different categories of games, casual video games saw the greatest in-app income development, increasing 55% from March to Might and maintaining elevated levels considering that then, according to AppsFlyer’s analysis.

The development in non-organic installs showed that app marketers recognized the value of advertising their programs, specifically considering that natural development again is much slower this year. The demand for app marketing led to an increase in cost per installs (CPI) beginning in May, accompanying a broader return of media spending as lockdowns were relieved in numerous regions worldwide throughout the summer. While CPI rates vary by app category, they increased a typical 35% in May from a month previously as need returned.

Looking ahead, AppsFlyer said app marketers deal with unpredictabilities including the pandemic’s ongoing economic effects and Apple’s planned modifications to the software that powers iPhones. The business next year will begin informing consumers when apps want access to a device identifier that assists marketers’ target audiences. Because many individuals are anticipated to pull out of being tracked, marketers consisting of app online marketers are likely to face challenges in retargeting iPhone users in their projects.

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